There’s much, much more to catching a disc than you probably thought when you started playing ultimate. I started writing an article about catching, which quickly became 4 articles, and then I realised that the piece on clap catching alone ran to 3,000 words…
That’s too much of an essay for anyone to bother with. So I’ll release them as bite-size chunks, with just one small point of focus each time, over the coming days and weeks. As usual, I’ll talk about the things I find interesting, and not necessarily try to cover every single aspect of catching that you might teach a beginner.
But first, the basics. If your only goal is to make sure you don’t drop the disc, what style would you prefer to use? Continue reading →
On Re-framing Dangerous Play
I’ve talked before about the differences between WFDF and USAU rules on dangerous play. But there are more fundamental problems common to both rulesets, and in my opinion we need to look at the whole question of dangerous play in a new way. If we’re serious about reducing it, then we need a closer analysis of what it is and why the current rule doesn’t always prevent it.
Currently, dangerous play is a foul by the person who could see it coming but does not pull out of it. It makes no difference who would have got the disc first — only who had the opportunity to see the collision coming. Continue reading →